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Releases: getnamo/SocketIOClient-Unreal

v2.11.0 Release for UE5.7

03 Dec 18:19

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v2.10.0 Release for UE5.6

03 Dec 17:47

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Changes

  • Compile fixes for UE5.6
  • Fix for #448 - thanks to @bapin93 for contribution
  • Wav->PCM conversion - f36cd1e
  • Added some replacement of raw ptrs #454 - thanks to @rohitsutreja for contribution
  • Convenience FString from FJsonObject conversion c++ function - 8583f35

v2.9.0 Release for UE5.5

10 Dec 09:03

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Changes

  • Compile fixes for UE5.5
  • Potential fix for #441
  • #440 TryGet for SIOJsonObjects - thanks to @mikeseese for contribution
  • Added some Serialization utilities - 8025394

v2.8.0 Release for UE5.4

04 Jun 03:32

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Changes

v2.8.0 Release for UE5.4 Marketplace

20 Jul 04:17

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Pre-release

Notes

Same as v2.8.0, but aimed for marketplace release, not recommended to download directly.

v2.7.2 Release for UE5.2-UE5.3 Marketplace

01 Nov 21:37

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Notes

  • Same as v2.7.1, but aimed for marketplace release, not recommended to download directly.

v2.7.1 Release for UE5.2 & 5.3

26 Sep 19:01

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Changes

  • Compile fixes for UE5.3
  • Merged pull #387 for include updates for UE5.3, thanks @lehuan5062 for contribution
  • Minor android compiled fixes (GetTextureRHI)
  • Std::move fix #376 thanks @Lootheo for contribution
  • result_of fix thanks @mikeseese 3156b4a
  • runtime prepend on version.h include fix

v2.6.0 Release for UE5.2

26 Jun 17:02

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v2.6.2 Draft Release for Marketplace

26 Jun 17:49

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Pre-release

Notes

v2.5.8 Release for UE5.1

05 May 17:05

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Changes

  • Refactor CUFileComponent to CUFileSubsystem. CUFileComponent has been deprecated and will likely be removed in the next release.
  • Patch connection crash on start #369 - thanks to @rwinright
  • libopus include change
  • Catch invalid world case
  • Delete File utility function added to CUFileSubsystem
  • Fix binary receive path: #374. Tested on echo png emit at 120 fps; seems stable.