Skip to content

Releases: ZibraAI/ZibraVDBForHoudini

v1.2.0.0

25 Nov 16:09
d04279d

Choose a tag to compare

What's Changed

  • Implemented packaging as a Houdini package by @Devaniti in #100
  • Fixed the input validation logic in filecache node by @skaplunzibra in #91
  • Added check for channel count during compression by @Devaniti in #101
  • Various build system related changes that do not affect the build

Users will need to re-download ZibraVDB library when updating from earlier versions

Full Changelog: v1.1.1.0...v1.2.0.0

v1.1.1.0

01 Aug 17:43
aa03de0

Choose a tag to compare

What's Changed

  • Fixed crash when certain licensing actions are triggered without library installed by @Devaniti in #86

Full Changelog: v1.1.0.0...v1.1.1.0

v1.1.0.0

01 Aug 13:43
efe8b71

Choose a tag to compare

What's Changed

  • Updated licensing logic by @Devaniti in #84
  • Various build system related changes that do not affect the build

Full Changelog: v1.0.8.0...v1.1.0.0

v1.0.8.0

30 Jun 10:25
d356c6b

Choose a tag to compare

What's Changed

Full Changelog: v1.0.7.0...v1.0.8.0

v1.0.7.0

26 Jun 08:52
ed2f90e

Choose a tag to compare

What's Changed

Full Changelog: v1.0.6.1...v1.0.7.0

v1.0.6.1

28 May 08:14
1649d1e

Choose a tag to compare

What's Changed

This release includes no functional changes, only modification for build system, no new binary build is attached to this release

  • Reverted LABS specific linking options for macOS

Full Changelog: v1.0.6.0...v1.0.6.1

v1.0.6.0

27 May 13:15
1afdba7

Choose a tag to compare

What's Changed

  • Fixed compressed effects not rendering correctly in Unreal

Full Changelog: v1.0.5.0...v1.0.6.0

v1.0.5.0

27 May 10:01
27755ee

Choose a tag to compare

What's Changed

  • Fixed voxel coordinates not matching after decompression
  • Automatically remove com.apple.quarantine flag from .bundle

Full Changelog: v1.0.4.1...v1.0.5.0

v1.0.4.1

22 May 09:37
9fd83b6

Choose a tag to compare

What's Changed

This release includes no functional changes, only modification for build system, no new binary build is attached to this release

  • Changed macOS build config when using LABS_BUILD by @Devaniti in #68

Full Changelog: v1.0.4.0...v1.0.4.1

v1.0.4.0

19 May 10:52
dfff897

Choose a tag to compare

What's Changed

  • Added macOS version
  • Added support for vector channels
  • Added option to force compression/decompression to run on CPU instead of GPU via environment variables ("ZIBRAVDB_FOR_HOUDINI_FORCE_SOFTWARE_DEVICE=1")
  • Added option to force used graphics API via environment variables ("ZIBRAVDB_FOR_HOUDINI_FORCE_GRAPHICS_API=D3D12" or "ZIBRAVDB_FOR_HOUDINI_FORCE_GRAPHICS_API=VULKAN")
    • Only relevant on Windows, since other OS'es only support single graphics API (Vulkan on Linux and Metal on macOS)
  • Fixed bug that sequences cannot start with an empty frame
  • Fixed bug that empty frames were duplicated in compressed sequence

Full Changelog: v1.0.3.0...v1.0.4.0