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Suggestion: Select number of NPC Recruits gated by Fiends. #1111

@Eiagra

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@Eiagra

Presently (as of 4.8.6) there's no option to adjust the number of NPC Recruits you can find that are gated by Fiends -- there are always exactly four. In an example scenario where you start with 1 character and 3 Nones and find your party along the way, you end up with an option to overwrite one class (which may grant flexibility in a scenario intended to force a specific party of four as determined by the randomizer) or are forced to overwrite a slot if "Forced Recruits" is enabled (which may be undesirable if you're happy with your current roster).

To expand this option and if it's possible to do so, I'd like to suggest a slider that allows the selection of how many Fiends gate a recruit, between 0 and 4 with an additional option to randomize the number [0, 1, 2, 3, 4, Random]. This can enable a "rescue your friends" mode or mixing with the Key NPC option to create an interesting adventure -- for example, to have 1 recruit gated by a Key NPC and 2 recruits gated by Fiends or vice-versa.

I'm not that experienced in coding, but I would assume the logic handled by the randomizer would be something akin to...

1: Where n = slider number, if n <= 0 then stop processing.
2: Randomly select one Fiend from the pool of available Fiends.
3: Place a Recruit at that Fiend based on whether they are roaming or forced.
4: Remove that Fiend from the pool.
5: Decrement n by 1. If n <= 0, stop processing.
6: Go to step 1.

Hope this is helpful and adds some fun to the NPC Recruits option.

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