You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -57,7 +57,7 @@ Open Content/PhotoModeFX/BP_PhotoModeFX and compile the blueprint (ignore warnin
57
57
Open the included Content/PhotoModeFX/PMFX_SampleMap and play the level.<br/>
58
58
Press keyboard P key to start PhotoModeFX (you can change the default key and other settings on BP_PhotoModeFX Details panel).<br>
59
59
If you like the features, you can migrate BP_PhotoModeFX to other projects (UE4 will migrate any dependencies too), add BP_PhotoModeFX to your main level and test on your project.<br/><br/>--<br/>
60
-
. PhotoModeFX project files are light weight with 1,522Kb (zipped) but ReadMe screenshots raises it to 46,105Kb (zipped) .<br/>
60
+
. PhotoModeFX project files are light weight with 2,147Kb (zipped) but ReadMe screenshots raises it to 46,104Kb (zipped) .<br/>
61
61
.. The irony of a photographic system generic and multi-purpose being lighter than the photos it takes wasn't missed ..<br/>
0 commit comments