I am a 19 year old French graphics programmer. I am currently getting a BSc in game development at Gaming Campus. My skills go from low level rendering architecture/API plumbing with all major desktop and console APIs (DirectX 12/11, Metal, OpenGL, Vulkan, PS5/Switch2) to modern rendering techniques, raytracing, denoising, GPU driven rendering and optimizations. I was an intern at both Ubisoft and Quantic Dream where they trusted me with performance critical topics on consoles.
My passion for video games, art and my natural curiosity makes me constantly motivated to learn more ways to render beautiful interactive experiences in real-time. Some of my biggest inspirations include Death Stranding 2, Silent Hill 3, Ghost of Tsushima and Half-Life 2.
I am a native French speaker, bilingual in English and currently learning Norwegian and Japanese. I am however willing to learn a new language to open up my professional network.
For any job inquiries (internships, part-time, full-time offers), feel free to contact me through e-mail at amelie.heinrich.dev@gmail.com. I am always looking for more experience in the games industry, even more in AAA. I am open to work anywhere in the world, priorities going to EU countries. I am open to relocate in other countries if VISA sponsoring is available.
My current main project is Kaleidoscope, a full blown game engine made from scratch.
During the summer of 2025 (May-September), I had the opportunity to work as a Graphics Programmer intern on the Snowdrop engine in Ubisoft Montpellier, working on an unnanounced game project.
I was able to work on Quantic Dream's rendering engine through an internship I was able to do during July-December 2023.
Star Wars Eclipse (Quantic Dream)

- Bsky: beachedxo.bsky.social
- Email: amelie.heinrich.dev@gmail.com

